1using System.Collections;
2using System.Collections.Generic;
5using UnityEngine.SceneManagement;
12 [SerializeField]
private int lives;
35 pointsText.text =
points.ToString().PadLeft(4,
'0');
40 lives += lifeManagement;
45 SceneManager.LoadScene(n);
50 SceneManager.LoadScene(n);
64 yield
return new WaitForSeconds(1);
65 SceneManager.LoadScene(
"GameOver");
72 playCurrentSource.clip =
sounds[n];
IEnumerator WaitForSceneLoad(string n)
void LoadMyScenes(string n)
void LifeManagement(int lifeManagement)
static GameManager instance
AudioSource playCurrentSource